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Ground Blending

I wanted to try a vertex blending scheme based on height for quite some time and I finally found a courage to do it.
This is a UE4 shade that blends 3 texture sets based on the height range (vertex color channel) and also puddles (you can paint those with alpha vertex channel)
All materials were made in Substance Designer.

UE4 vertex blending, uses only one rgb channel for both ground and grass (height dependent)

UE4 vertex blending, uses only one rgb channel for both ground and grass (height dependent)

Vertex alpha channel for puddles.

Vertex alpha channel for puddles.

this one rendered in marmoset

this one rendered in marmoset

Ground blending UE4

Water looks shitty I know

Water looks shitty I know

the vertex blending is not very dependent on the polygon density

the vertex blending is not very dependent on the polygon density